
I am a 3D Character Rigger specialized in building production ready character rigs for animation, with a strong focus on facial rigging, deformation systems, and procedural rigging workflows. I enjoy creating efficient, animator friendly rigs using matrix nodes, modular systems, and clean node based setups that are scalable and easy to maintain. I am constantly exploring new rigging techniques, automation tools, and pipeline improvements to push both performance and quality. I also have experience with Python scripting, custom tools, and technical workflows that help streamline character production. I’m passionate about solving technical challenges while giving animators the controls they need to bring characters to life. Always learning. Always building.